<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>编程 on MessageDaily</title><link>https://inkeast.github.io/MessageDaily/tags/%E7%BC%96%E7%A8%8B/</link><description>Recent content in 编程 on MessageDaily</description><generator>Hugo</generator><language>zh-cn</language><lastBuildDate>Sun, 11 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://inkeast.github.io/MessageDaily/tags/%E7%BC%96%E7%A8%8B/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏反编译与Photoshop克隆：Matthew Berman的'软件已解决'论——可验证循环正在吃掉一切</title><link>https://inkeast.github.io/MessageDaily/posts/2026-10-11-matt-berman-decompile-software-solved-verifiable-loops/</link><pubDate>Sun, 11 Oct 2026 00:00:00 +0000</pubDate><guid>https://inkeast.github.io/MessageDaily/posts/2026-10-11-matt-berman-decompile-software-solved-verifiable-loops/</guid><description>Matthew Berman用一期17分钟的视频讲清AI重塑软件复制的机制：反编译从人工数年缩到84天甚至几天，原理是&amp;quot;可验证循环&amp;quot;——知道结果不知道过程的任务正是AI强项。游戏混搭分四层（换皮/直通模组/机制移植/整游戏重写），Photoshop被开源克隆为Photocraft，Berman由此提出&amp;quot;软件已解决&amp;quot;论——纯软件护城河失效，价值转向服务、企业与品味。末段推到数学、科学与递归自我改进。</description></item></channel></rss>